29,304 research outputs found

    A Generic Conceptual Model for Risk Analysis in a Multi-agent Based Collaborative Design Environment

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    Organised by: Cranfield UniversityThis paper presents a generic conceptual model of risk evaluation in order to manage the risk through related constraints and variables under a multi-agent collaborative design environment. Initially, a hierarchy constraint network is developed to mapping constraints and variables. Then, an effective approximation technique named Risk Assessment Matrix is adopted to evaluate risk level and rank priority after probability quantification and consequence validation. Additionally, an Intelligent Data based Reasoning Methodology is expanded to deal with risk mitigation by combining inductive learning methods and reasoning consistency algorithms with feasible solution strategies. Finally, two empirical studies were conducted to validate the effectiveness and feasibility of the conceptual model.Mori Seiki – The Machine Tool Compan

    China's Exchange Rate Policy: The Case Against Abandoning the Dollar PEG

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    This paper critically evaluates the policy literature surrounding China's exchange rate regime.It first discusses several popularly raised contentions in relation to the dollar peg employed by China, which in fact are poorly grounded in evidence.These include notions that the RMB is clearly undervalued and that its value is a prominent cause of the U.S trade deficit.The paper then describes a consensus position that has emerged which argues that China should abandon the peg in favour of a flexible exchange rate regime.We see numerous weaknesses in this position but a few stand out.Moving to a flexible regime is far from the most proximate policy response to the problems that the consensus literature itself identifies in China's economy.Institutional realities that make moving to a flexible regime difficult also appear to have been seriously overlooked.The paper concludes by noting that in the longer term moving to a managed float may be in China's best interests - but for now the focus needs to be firmly in the area of domestic financial reform.exchange rate;dollar peg;managed float;China

    Universal attraction force-inspired freeform surface modeling for 3D sketching

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    This paper presents a novel freeform surface modeling method to construct a freeform surface from 3D sketch. The approach is inspired by Newton’s universal attraction force law to construct a surface model from rough boundary curves and unorganized interior characteristic curves which may cross the boundary curves or not. Based on these unorganized curves, an initial surface can be obtained for conceptual design and it can be improved later in a commercial package. The approach has been tested with examples and it is capable of dealing with unorganized design curves for surface modeling

    Sketch-based virtual human modelling and animation

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    Animated virtual humans created by skilled artists play a remarkable role in today’s public entertainment. However, ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. We developed a new method and a novel sketching interface, which enable anyone who can draw to “sketch-out” 3D virtual humans and animation. We devised a “Stick FigureFleshing-outSkin Mapping” graphical pipeline, which decomposes the complexity of figure drawing and considerably boosts the modelling and animation efficiency. We developed a gesture-based method for 3D pose reconstruction from 2D stick figure drawings. We investigated a “Creative Model-based Method”, which performs a human perception process to transfer users’ 2D freehand sketches into 3D human bodies of various body sizes, shapes and fat distributions. Our current system supports character animation in various forms including articulated figure animation, 3D mesh model animation, and 2D contour/NPR animation with personalised drawing styles. Moreover, this interface also supports sketch-based crowd animation and 2D storyboarding of 3D multiple character interactions. A preliminary user study was conducted to support the overall system design. Our system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    A simple construction method for sequentially tidying up 2D online freehand sketches

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    This paper presents a novel constructive approach to sequentially tidying up 2D online freehand sketches for further 3D interpretation in a conceptual design system. Upon receiving a sketch stroke, the system first identifies it as a 2D primitive and then automatically infers its 2D geometric constraints related to previous 2D geometry (if any). Based on recognized 2D constraints, the identified geometry will be modified accordingly to meet its constraints. The modification is realized in one or two sequent geometric constructions in consistence with its degrees of freedom. This method can produce 2D configurations without iterative procedures to solve constraint equations. It is simple and easy to use for a real-time application. Several examples are tested and discussed

    Large-time Behavior of Solutions to the Inflow Problem of Full Compressible Navier-Stokes Equations

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    Large-time behavior of solutions to the inflow problem of full compressible Navier-Stokes equations is investigated on the half line R+=(0,+)R^+ =(0,+\infty). The wave structure which contains four waves: the transonic(or degenerate) boundary layer solution, 1-rarefaction wave, viscous 2-contact wave and 3-rarefaction wave to the inflow problem is described and the asymptotic stability of the superposition of the above four wave patterns to the inflow problem of full compressible Navier-Stokes equations is proven under some smallness conditions. The proof is given by the elementary energy analysis based on the underlying wave structure. The main points in the proof are the degeneracies of the transonic boundary layer solution and the wave interactions in the superposition wave.Comment: 27 page

    Sketching-out virtual humans: From 2d storyboarding to immediate 3d character animation

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    Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equipment, and computer skills. In this paper, we present a fast and intuitive storyboarding interface, which enables users to sketch-out 3D virtual humans, 2D/3D animations, and character intercommunication. We devised an intuitive “stick figurefleshing-outskin mapping” graphical animation pipeline, which realises the whole process of key framing, 3D pose reconstruction, virtual human modelling, motion path/timing control, and the final animation synthesis by almost pure 2D sketching. A “creative model-based method” is developed, which emulates a human perception process, to generate the 3D human bodies of variational sizes, shapes, and fat distributions. Meanwhile, our current system also supports the sketch-based crowd animation and the storyboarding of the 3D multiple character intercommunication. This system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes

    Sketching-out virtual humans: A smart interface for human modelling and animation

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    In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for “fleshing-out” with freehand body contours. The system automatically constructs a plausible 3D skin surface from the rendered figure, and maps it onto the posed stick figures to produce the 3D character animation. A “creative model-based method” is developed, which performs a human perception process to generate 3D human bodies of various body sizes, shapes and fat distributions. In this approach, an anatomical 3D generic model has been created with three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially through rigid morphing, fatness morphing, and surface fitting to match the original 2D sketch. An auto-beautification function is also offered to regularise the 3D asymmetrical bodies from users’ imperfect figure sketches. Our current system delivers character animation in various forms, including articulated figure animation, 3D mesh model animation, 2D contour figure animation, and even 2D NPR animation with personalised drawing styles. The system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes
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